![]() ![]() The Physics Visualizer shows the collider geometry fine. Pausing the Editor while running tests, everything looks fine. The MeshFilter for the graphic works fine. ![]() This is true in the Rider debugger as well as via Debug.Log statements (e.g. RemoveAllListeners: Remove all non-persistent (ie created from script) listeners from the event. In the test case, the collider.bounds always returns 0,0,0. GetPersistentTarget: Get the target component of the listener at index index. GetPersistentMethodName: Get the target method name of the listener at index index. Var list = await collectionOfInterest.Find(newFunFilter). Returns the execution state of a persistent listener. Var newFunFilter = builder.Eq("IsSmoke", true) Var documentsTest = collectionOfInterest.Find(new BsonDocument()).FirstOrDefault() I need to check whether the vector and quaternion values are present in the save file, but I cant use null, cause its a struct, so it cant be null. Attempt to get documents from a given collection This means that any action that takes place within a. In most situations, when you call a method, it runs to completion and then returns control to the calling method, plus any optional return values. Var collectionOfInterestNonBsonDoc = DatabaseDesired.GetCollection(selectedTestSet) The cross product is always orthogonal to both vectors, and has magnitude zero when the vectors are parallel and maximum magnitude ab when they are. In Unity, a coroutine is a method that can pause execution and return control to Unity but then continue where it left off on the following frame. There might be more internally but you only ever worry about those four things, ever. Just think of it as a class consisting of just four fields: LocalPosition (Vector3), LocalRotation (Quaternion), Scale (Vector3) and a Parent (another Transform or null) reference. Var collectionOfInterest = DatabaseDesired.GetCollection(selectedTestSet) Understanding transform as a data structure is trivial. ![]() Var collectionNameSpace = DatabaseDesired.GetCollection(selectedTestSet).CollectionNamespace Anyway, on getting nullable Vector3: you can use System. Those exceptions you got must have come from something else. Var collectionsList = DatabaseDesired.ListCollections().ToList() There is no way to ever get null into any struct type (like Vector3, Quaternion, etc.). Once I try to get document information though I just get null back every time. Changes to the returned array and the vector will affect each other. I am checking the connection and server address and I am able to get the list of the collections just before trying to select the documents to get from that collection and they all show as expected. vector is stored by such an array internally. ![]()
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